Picteilín 2016 Creative Media and Game Studies Conference: Narrative, Interactivity, and Emergent Digital Practices.

Thank you everyone for making Picteilín 2016 such a great success! You can catch a recap of the conference via our twitter stream at http://twitter.com/picteilin

We’re really looking forward to the 5th instalment of Picteilín and hope you can join us for it. Details on the call for papers will be posted here and on
our twitter account.

You can download a PDF copy the Picteilín 2016 Book of Abstracts here

The book on is also available to read and download on Issuu 

 


Picteilín 2016 Creative Media and Game Studies Conference

Conference Theme: Narrative, Interactivity, and Emergent Digital Practices
January 22nd, Dundalk Institute of Technology, Dublin Rd., Louth
Venue: P1081, 1139 & 1135 PJ Carroll Building

 

9.40-10.00
Conference Opening
Dr Bob McKiernan

10.00-10.30
“The Game Did Not Take Place.”
Alan Hook, University of Ulster

10.30-11.00
“Space, place and stories: Exploring non-heterosexual youth and their internet usage in Ireland.”
Kirsty Park, Dublin City University

11.00-11.30
“CsoundUnity”
Rory Walsh, DkIT

11.30
Break

12.00-12.30
“Ciaran Carson: The Game in the Text.”
Danielle Barrios-O’Neill

12.30-1.00
“Performing in the City.”
Marcos Dias, DkIT

 


1.00-2.00
Lunch


 

Stream A: Creative Pedagogies and Transformative Work Practices

 2.00-2.30
“Approaches to Team Work in Game Design Education.”
John Healy, Dublin Institute of Technology

2.30-3.00
“Designing Technology Enhanced Formative Assessments to Improve Student Engagement and Learning.”
Colin Cooney, DkIT

 


 

Stream B: Film Research

 3.00-3.30
“You’ve made a doc, so now what?  Direct distribution models for independent documentary filmmaking.”
Sarah McCann, Little Road Productions

3.30
Break

3.45-4.15
“Investigating LGBT representations in Irish cinema.”
Adam McElligott, DkIT

 



Stream C:
Game Research

 2.00-2.30
“Usability Testing of Game Controllers.”
Gareth Young, University College Cork

2.30-3.00
“Animal Computer Interaction as Speculative and Critical Design Practice.”
Alan Hook, Lancaster University

3.00-3.30
“An Interactive Virtual Reality Game-Based Educational Application for Cystic Fibrosis.”
Tamara Vagg, University College Cork

3.30
Break

3.45-4.15
“Measuring Game-Based Learning of Boolean Logic through Puzzle Interactions in a Minecraft World.”
Aaron Bolger, University College Cork

4.15-4.45
“The Dyadic Construction of Narrative in the Videogame.”
Ryan Young, Ulster University

 


 

4.45-5.00
Conference Close